After months of bootstrapping we (Robot Riot) launched our 3D fishing game THE FISHING CLUB on Facebook. A blog post on how we developed the game as a remote team without writing a single e-mail during the process will follow soon.
2013 seems to be the year of game design workshops:
In May I ran a workshop at Digital Shoreditch focussing on the question of how to get students coding.
That got me invited to The Big Bang London fair where I ran two game design workshops. In this format I used Scratch to develop a fully functional game prototype within 20 minutes. Although the game was incredibly simple it was perfect to give an overview of how game design processes and game development works – and what makes games fun.
I will also run similar game design workshops at the Digital Summer Camp in London.
Just two days until I will host a workshop about game based learning at this year’s Digital Shoreditch Festival. During the workshop I want to explore ways of how any game can be used to get students interested in topics like software development, technology, science, maths and arts.