Games London selected me as a mentor for the Game Changer 2024 cohort. I will share my experience in game design, product management and business strategy.
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Survivor Fusion: Viking Gods in open beta testing
Our latest game “Survivor Fusion: Viking Gods” is now in open beta testing on Google Play in selected countries. The game has been developed by Robot Riot and is published by FDG Entertainment.
https://play.google.com/store/apps/details?id=com.FDGEntertainment.SurvivorFusionVikingGods.gp
“Quintana Quest” has launched
I am pleased to announce the launch of “Quintana Quest“, one of the projects I have worked on this year. This browser-based Visual Novel/Point & Click Adventure is set in 173 CE, at the frontier of the Roman Empire along the Danube River in Bavaria.
Commissioned by the Museum Quintana in Künzing, “Quintana Quest” was developed by crushed eyes media. Game art was created by Sasanpix. My role involved developing the game’s concept and narrative, turning the archaeologists’ input into a storyline that brings historical characters, events, and places to life.
The game is designed for use in secondary school history curriculums, offering a new way for students to engage with history.
As a history nerd, working on this project with archaeologists and diving deep into research was an incredible opportunity and great fun. I learned a lot. History does not repeat itself, but it often rhymes. Many thanks to Roman Weindl, the director of Museum Quintana, for making “Quintana Quest” a reality.
“The Fishing Club” has launched on Facebook
After months of bootstrapping we (Robot Riot) launched our 3D fishing game THE FISHING CLUB on Facebook. A blog post on how we developed the game as a remote team without writing a single e-mail during the process will follow soon.
Game Design Workshops
2013 seems to be the year of game design workshops:
In January I talked to students at Norwich University of Arts about game design processes and how we develop games at Robot Riot.
In May I ran a workshop at Digital Shoreditch focussing on the question of how to get students coding.
That got me invited to The Big Bang London fair where I ran two game design workshops. In this format I used Scratch to develop a fully functional game prototype within 20 minutes. Although the game was incredibly simple it was perfect to give an overview of how game design processes and game development works – and what makes games fun.
I will also run similar game design workshops at the Digital Summer Camp in London.
Game-based-learning workshop at Digital Shoreditch 2013
Just two days until I will host a workshop about game based learning at this year’s Digital Shoreditch Festival. During the workshop I want to explore ways of how any game can be used to get students interested in topics like software development, technology, science, maths and arts.
Just two days until I will host a workshop about game based learning at this year’s Digital Shoreditch Festival. During the workshop I want to explore ways of how any game can be used to get students interested in topics like software development, technology, science, maths and arts.
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